Thursday, July 9, 2009

How to Build Your Own Arcade Machine from an Old Computer

How to Build Your Own Arcade Machine from an Old Computer

Did you find yourself feeding quarters to arcade machines in the '80s and '90s? Do you have any old computers -- or even computer parts -- sitting around taking up space? Do you want to relive those great arcade moments in the comfort of your own home?

It's all possible thanks to emulators. Emulators are pieces of software designed to imitate a particular arrangement of hardware and software. There are emulators for just about any sort of hardware or software you can imagine. But when it comes to arcade games, one emulator reigns supreme: the Multiple Arcade Machine Emulator, or MAME.

The purpose of MAME is to preserve old arcade games. Most arcade games were hardwired into processor chips. However, there were a few games like Dragon's Lair and Space Ace that ran on laserdiscs. You might also run into an arcade game that relies on some other form of storage device, but for the most part, the code that makes your favorite arcade games tick exists on physical chips attached directly to a circuit board inside the machine.



The MAME software emulates that hardware, including the arcade machine's memory, processors or central processing unit (CPU) and input/output (I/O) spaces. When paired with an arcade game ROM (an acronym for read-only memory) and perhaps a selection of sound samples, MAME can imitate that game. The MAME program supports thousands of ROMs. But while MAME is free and easily available, you won't find any ROMs with it when you download a copy. That's because most arcade games -- even those made by companies that have since closed -- are protected by copyright. Unless you own a copy of the physical hardware for a particular arcade game, it's against the law to download and own a ROM.

But let's assume you have a big pile of arcade game chips sitting in a box at home. You've purchased each and every one legitimately, but you lack the hardware to run them or the games themselves have deteriorated. In that case, it's perfectly legal for you to seek out the ROMs for the games you own and download them. Lots of sites on the Web host ROMs -- they aren't hard to find.

Of course you could just run the emulator and ROMs on your computer and play games like that. But what if you want the real arcade experience? You'll need to put in some work and be skilled in sketching, carpentry, wiring and coding. But in the end, you could own an arcade machine capable of playing practically any arcade game ever made.


Choosing an Arcade Monitor and Computer


The first thing you need to keep in mind is that the designers of MAME wanted to create a way to preserve video games -- the ability to play the games is simply a byproduct. That means that while the goal of the emulator is to recreate the arcade machine hardware's behavior as faithfully as possible, it doesn't always translate into a playable game. Programmers are always working to improve MAME, and older versions may not support all ROMs. Some games may run but will be extremely slow. You should test your ROMs with the version of MAME you prefer before jumping into an arcade machine project.

According to the MAME Web site, the minimum requirements for running MAME on a computer are:

* Any MMX-capable AMD or Intel processor
* Windows 98 or later
* DirectX 5.0 or later
* A DirectDraw or Direct3D capable graphics card
* Any DirectSound capable sound card

Most modern PCs blow the doors off of these minimal requirements. The more powerful a computer is, the better it will be at handling the processing requirements of MAME. Computers that have a graphics card with a graphics processing unit (GPU) may fare better than machines with basic graphics cards. Because MAME is attempting to reproduce the behavior of hardware, it requires a lot of processing power. Because of this, some games may run poorly no matter how fast your machine is.

There are other versions of MAME called ports that will run on machines with a Mac or Linux-based operating system. If you download the basic PC version of MAME, you'll see that it's a command-line system. That means you must type in commands to change settings and run ROMs. If you prefer, you can download a MAME frontend that incorporates a graphical user interface (GUI). A good GUI will eliminate the need to incorporate a keyboard into the final arcade machine.

You'll also need a monitor for your game. Some MAME enthusiasts prefer cathode ray tube (CRT) television sets to computer monitors. They argue that computer monitors provide too sharp a picture and detract from the real arcade experience. If you choose a television, make sure your computer and TV can connect with the right cables. A CRT with an S-Video port and a computer containing a graphics card with its own S-Video port works well, but there are other options. To find out more, read How to Connect Your Computer to Your TV.

Deciding on Your Arcade Controllers

What kind of games do you want to play? Arcade games like Centipede work best with a trackball. The classic game Tempest used a dial-like rotary controller. Several driving games used a combination of a steering wheel and pedals for the gas and brake. And of course, hundreds of games had a combination of joysticks and buttons.
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MAME supports many different ­controls. You could install standard game controller ports on the computer you'll be using and hook up standard computer joysticks, steering wheels or gamepads. You can even use game controllers that connect to your computer via USB. MAME doesn't automatically enable the controller function -- you'll have to turn it on either by a line command or through a GUI.

These controllers should work with most games, but they don't necessarily reproduce the feeling of a real arcade machine. For that, you need to go out and buy actual arcade controllers and buttons. Some vendors sell prefabricated game control panels that you can purchase and incorporate into a cabinet. A prefabricated control panel will cost more than the sum of its individual components, but it will save you time when it comes to wiring and encoding your controls. Still, many enthusiasts like the freedom they have when they buy each component separately and design their own game control panels.

Some MAME arcade machine fabricators like to include multiple control devices on a single machine. MAME enthusiast Jeff McClain built what he calls the Ultimate MAME Cabinet and included four joysticks, a spinner control, a trackball, a light gun and more than a dozen buttons in a custom-built cabinet [source: Ultimate MAME Cabinet]. Many vendors sell arcade machine controls -- you should be able to find most standard controls without too much trouble. If you want something specific -- such as the Star Wars flying yoke or Spy Hunter's custom steering wheel -- that might require a bit more effort to seek out.


Using Arcade Controls

If you do decide to use real arcade controls, you'll face another choice: how do you connect these devices to your computer? There are a few different methods you could try, but perhaps the most popular and versatile method is to use a keyboard encoder (also known as a key encoder). By default, MAME maps each arcade control to a specific key on the keyboard. Keyboards contain a circuit board. Wires connect each key to a specific connector on the circuit board. When you press a key, it completes a circuit and sends a signal to the circuit board. The computer interprets the action as a keystroke. Each key is really a switch.

That's the secret: you can replace these switches with other switches. Most arcade controls are actually just switches. Arcade joysticks are switches that move two, four or eight directions. A button is a simple on/off switch. There are two main kinds of switches for arcade controllers: leaf spring switches and microswitches. Many arcade enthusiasts say that the leaf spring design provides a better feel when playing a game. Microswitches tend to have a clicky, stiffer feel. But leaf spring switches are hard to find and require maintenance more often than microswitches. If you decide to go with leaf springs, be prepared to search around for parts.

If you map each direction of the joystick to a different key on the circuit board, you can program MAME to accept the input . Some key encoder boards can accept input from trackballs and spinners, and some MAME arcade machine enthusiasts have built special encoders that they offer for sale.

There are other ways to wire controls to a computer, too. You might be able to pull out the circuit board from a computer gamepad, wire your controls to the circuit board and map everything out to the computer. But most MAME enthusiasts prefer key encoders because they can handle more inputs.

Not all key encoders are created equal so it's wise to do some research before purchasing one. Watch out for effects like ghosting. Ghosting is when a key encoder sends a signal for a specific keystroke even if you didn't push that particular key. It usually happens when the key encoder receives several signals in a very short burst. This can be annoying when you're typing on a computer. But when you're playing an arcade game, it could cause you to make an unintentional suicidal jump or accidentally shoot that princess you've been trying to save for 18 levels.

Arcade Lights and Sound

No arcade machine is complete without a lit display on the top and a sound system worthy of transmitting the bloops and bleeps of classic arcade games. While you really want the graphics and controls to feel authentic, it's the little touches that help complete the feeling of playing on an actual arcade machine.

For the arcade machine's overhead display, you'll need a light source, some plexiglass and a marquee, which is a translucent material with artwork on it. If you don't have the ability to make your own marquee, you can buy one. Several Web sites sell marquees for MAME machines and can cut the material to whatever size you need. Many even offer designs that incorporate the MAME acronym into the artwork. Some also offer graphics you can mount on the side of your arcade cabinet.



Fluorescent light fixtures are good light sources. They don't generate a lot of heat, the bulbs last longer than incandescent lights and you can find the bulbs and fixtures in different lengths.

You'll need to sandwich the marquee between the sheets of Plexiglas to protect the artwork. Install the fluorescent light in the top of the cabinet and make sure the light source is aimed toward the front of the cabinet where the marquee will be. Test it out to make sure you've got the effect you wanted -- you can make tweaks by either moving the light source closer to or further from the marquee or by using a different bulb wattage.

As for sound, that depends on what you're using as a monitor. If you're using a television set, the set's speakers should work fine. But if you've chosen to go with a computer monitor, you'll need to install a sound card in your computer, and mount some speakers inside the cabinet. You'll also need to make sure the sound card is compatible with the version of MAME you'll be using. It's a good idea to shop around for speakers since you'll want something that can recreate the entire range of sounds you'd find in arcade games. You may also want to mount the speakers near the marquee if you want to avoid a muffled sound.

Arcade Machine Cabinets

You can find arcade machine cabinets on sale at various warehouses, auctions and Web sites, but they tend to be costly. Buying cabinet parts is less expensive but still a significant cost. On top of the purchase price you may have to deal with shipping charges and there's no guarantee that your MAME setup will fit inside a prefabricated cabinet. That's why many enthusiasts choose to build their own arcade cabinets from scratch.

To build a cabinet, you really need to plan ahead. You have to take into consideration the computer and monitor (or television set) you're using, the controls you'll install and even where you plan to put the machine in your home. Arcade machines are pretty large, and if you want an all-in-one arcade game yours will be larger than the average classic arcade machine.

If you're designing your own cabinet, you're really only limited by the equipment you'll be using, the floor space you have available in your home, your budget and your imagination. Enthusiasts have built MAME machines that look like classic arcade cabinets, oversized machines with multiple control systems, cocktail table systems and even cockpit machines complete with a seat inside. The smallest of these systems is the cocktail table, which places the face of the monitor up and has controls on either end of the table.

You can find plans for arcade cabinets all over the Web. There are designs for just about any configuration you could want. And nothing is stopping you from designing your own version!

To build a cabinet, you'll need fiberboard or a similar material for the body. You'll also need wood glue, screws, bolts and brackets to hold it together. You'll require tools such as a drill, a table saw, a jigsaw, a screwdriver and a rubber mallet. Optional hardware could include hinges for a door in the front, a door clasp and a power switch.

You'll also need to plot out your game control panel carefully. You need to make sure you have enough room for the wiring on the underside of the panel, particularly if you're trying to combine several different control systems into one setup. Some enthusiasts prefer to create interchangeable panels designed specifically for different kinds of games. But that would mean you'd need a place to store the control panels you're not currently using.

How to Connect Your Computer to Your TV

Introduction to How to Connect Your Computer to Your TV

There's something painfully ironic about sitting on your living room couch, just a few feet away from a beautiful widescreen HDTV, watching a movie on your tiny laptop. Yet this is what most of us do when we download movies or TV shows onto our computers.



The same goes for showing off our latest digital photos to friends. We all huddle around the 15-inch computer display while the TV screen goes unused. And what about that PowerPoint presentation you just gave at work? Wouldn't it have looked 1,000 times better on the wall-mounted plasma display in the conference room?

There are many compelling reasons why we want to connect our computers to our televisions, especially now that HDTVs are so popular. Everything from movies to photos to work presentations were made for the big-screen experience.

The first personal computers used TVs for monitors, but computer graphics technology quickly outpaced the image quality on standard-definition TVs (SDTVs). The typical modern computer monitor has the ability to display images at a much higher resolution than a regular TV. A computer monitor can display more individual pixels than an SDTV.

Even today, hooking a computer to an SDTV only makes sense if you want to use your computer as a DVD player. If you try to use an SDTV as a monitor, you'll have a hard time getting your full desktop to fit on the screen.

But with the advent of high-resolution, high-definition TVs like flat-panel LCDs, plasma, LCoS, and DLP displays, televisions now make excellent computer monitors. In fact, that's what the manufacturers of PC-based media centers are trying to achieve. The tricky part is figuring out exactly which TVs work with which computers and how to connect them all together.

Keep reading to learn more about bringing your small-screen life to the big leagues.


Screen Resolution and Aspect Ratio

Many people are familiar with the concept of screen resolution. Resolution is a measurement of how many individual pixels your TV or computer monitor can display at once. The old cathode ray TV (CRT) in your basement can display the equivalent of about 300,000 pixels. The latest HDTVs can display more than 2 million pixels. With more pixels, the image can be rendered in greater detail. It's the difference between painting a portrait with a thick sponge block or a small, delicate brush.

The standard way to classify TV resolution is with numbers like 480i, 720p, 1080i and 1080p. The bigger the number, the greater the screen resolution. The little "i" and "p" stand for interlaced and progressive scan. This has to do with the way in which the image is rendered on the screen. Refresh rates on TVs and computer monitors are measured in hertz. A refresh rate of 60 times per second translates to 60 hertz. An interlaced-scan TV refreshes half of the screen image 60 times per second. It refreshes the odd-numbered horizontal lines first and then the even-numbered lines. The result is that the full screen refreshes 30 times a second.

On a progressive scan television, the entire screen refreshes 60 times a second. The result is that progressive scan TVs have a noticeably smoother image when watching sports or other video with fast-moving action. All computer monitors are progressive scan . Some even have refresh rates faster than 60 times a second. This is why interlaced SDTVs make for lousy computer monitors. When you scroll, the image can't refresh fast enough to keep things smooth. As a result, you see that telltale flicker.

Resolution is important, but you must also take a screen's aspect ratio into account. Your goal when hooking your TV up as a monitor is to make the entire image fit within the boundaries of the TV screen. SDTVs use a 4:3 aspect ratio -- the ratio of the screen's width to its height is 4 to 3. HDTVs have a native 16:9 aspect ratio. While many computer monitors share those aspect ratios, not all of them do, and your computer may support many different screen resolutions with different aspect ratios.

In fact, your computer's preferences are unlikely to tell you the aspect ratio, and instead will tell you the resolution. The horizontal x vertical measurement is also the most common way to label computer monitor resolution. Some typical monitor resolutions are 640 x 480, 800 x 600 and 1024 x 768. If you don't know your monitor resolution, you can find out by going to whatismyscreenresolution.com. If you aren't connected to the Internet and you're using a Windows PC, right-click on the desktop and choose Preferences. Then choose the Settings tab. On a Mac, go to System Preferences and click Displays.

The trick is to find the resolution that best fits the TV's aspect ratio. This may not be as big a deal as it sounds, though. Modern operating systems can usually match the attached monitor's aspect ratio automatically. If your computer doesn't, you can manually adjust the settings in your computer's preferences to make it fit.

But there's more to hooking these two machines together than resolution and aspect ratio. You still have to get the information from the computer to the TV. In order to do that, we've got to solve the cable conundrum.

Computer TV Cables

You'll have to make some sense of the different types of wiring necessary to connect your computer to your TV. First you need to figure out what kinds of audio/video outputs your computer has and what kinds of audio/video inputs your TV has. If you're lucky, you'll find a match right away. But depending on the type of equipment you own, you may need to get creative.

First, let's talk about which cables you'd use to connect a computer to a standard-definition TV. The most common video inputs on an SDTV are composite, S-video and component video. On computers, the most common video output is S-video. On a desktop PC, you'll find the 9-pin S-video jack on your graphics card next to where you connect your monitor.



Some Windows laptops also have S-video-out jacks, but most have 15-pin VGA jacks for connecting to external monitors. Luckily, it's easy to find adapters and special cables that have VGA connectors on one end and S-video connectors on the other. Apple also sells a wide variety of adapters to connect Mac desktops and laptops to the S-video or composite jack on SDTVs.

Even if you have an old TV that only accepts coaxial video cable (the one-pin variety that's mostly used for cable TV and satellite connections), you can use something called an RF converter box that can convert S-video or VGA input into coaxial output.

For connecting a computer to an HDTV, it's the same story. The most common HDTV inputs are component video, DVI and HDMI. If your graphics card doesn't have one of these outputs, then you'll need to buy a special converter box or adapter. For example, if your computer only has a VGA jack and your HDTV only accepts HDMI, then you'll need to buy a small box that will convert the signal for you.

If you're serious about playing high-definition content from your computer on your HDTV, then you should upgrade to a graphics card with a DVI or HDMI output. Most newer Apple laptops come with a Mini DisplayPort video output that easily connects with the DVI or HDMI inputs on an HDTV.

All of the cables that we've mentioned so far are video-only cables, which means that you'll need separate cables to handle your audio. The easiest solution is to connect some computer speakers to your audio card's headphone or audio-out jack. If you want to use your TV's built-in speakers, then you'll need to buy a 1/8-inch stereo mini-plug-to-RCA cable.

For the best possible audio, you'll need to invest in an audio card for your computer with either an optical or digital coaxial audio output. These connections carry high-bandwidth digital audio signals using cables that can be plugged directly into your home theater receiver.

Even if you have the right cables and have done your homework about resolutions, you still might have some problems connecting your computer to your TV.

Computer to TV Troubleshooting

The biggest problem with connecting your computer to your TV is that, generally speaking, computers and TVs don't display at the same resolutions. For example, the closest thing to the HDTV resolution 720p (1280 x 720) is a monitor display mode called XGA (1280 x 960). Not quite the same. And the closest thing to 1080p (1920 x 1080) is a monitor display mode called WUXGA (1920 x 1200). Again, not quite the same.

The result, in most cases, is something called overscan, where the full computer screen image doesn't fit on the TV screen. Overscan is a bigger problem on SDTVs where the native screen resolution is much smaller than your computer's display. If you're going to use an SDTV as a monitor, plan on lowering your screen resolution to 800 x 600.

HDTVs also have overscan problems, but usually only the very edge of the computer image gets cropped. A bigger problem with HDTVs is when the TV refuses to display a signal that doesn't fit its native resolution.

Luckily, most HDTVs have the ability to scale incoming signals to match their native screen resolution. This involves either upconverting lower-resolution signals in the attempt to bring the resolution up to high definition or downconverting higher-resolution signals for lower-resolution screens. It's not perfect, but for most casual viewers, there's little to no noticeable loss in image quality.

In rare cases, the HDTV won't recognize the resolution of the signal sent by your computer. When you connect an external display to your computer, most graphics cards will automatically try to find a good match for the display's native resolution. If this doesn't work, you will probably need to edit your resolution with third-party software.

Two programs are considered the best solutions for solving connectivity problems between a computer and a TV: PowerStrip for Windows and DisplayConfigX for Mac. Both of these programs allow you to match your graphics card's resolution precisely with the native resolution of your TV. If your HDTV is 1080p, you can go into one of these programs and switch your computer's resolution to 1920 x 1080, even if this wasn't previously an option.

Avoid increasing the refresh rate on your graphics card, unless you have a 120-hertz HDTV. If you send a signal with a refresh rate over 60 hertz to a normal HDTV, you could damage the TV.

Monday, July 6, 2009

How PlayStation 3 Works

Introduction to How PlayStation 3 Works

The Sony PlayStation dynasty has ruled the console market since the introduction of the original Pl­ayStation in 1994. There are 13,000 video game titles available worldwide for PlayStation products, and more are released monthly. Sony plans to continue its market dominance with the latest version of its successful console, the PlayStation 3.

In this article, we'll take an in-depth look at the PlayStation 3. We'll learn about the ground-breaking new microprocessor at the heart of the PS3, the powerful graphics processor that supports hi-def graphics at unprecedented resolutions and the console's controller makeover, among other things.

Sony designed the PlayStation 3 to be more than just a video game console. It supports all kinds of digital entertainment and is basically a home-entertainment computer. This computer sports a specially designed CPU called the Cell processor. Sony, Toshiba and IBM worked together to develop the Cell processor. It's their answer to the growing trend toward multi-core processing, in which manufacturers place as many processors as possible onto one chip. The Cell processor is scalable for different performance needs. The one used in the PlayStation 3 crams 234 million transistors onto a single die. For comparison, one of the most powerful desktop PC CPUs available in 2005, the $1,000, dual-core Pentium Processor Extreme Edition, just barely breaks the 200-million-transistor mark.

Playstation 3 Cell Processor

The setup of the Cell processor is like having a team of processors all working together on one chip to handle the large computational workload needed to run next-generation video games. In order to understand how the Cell processor works, it helps to look at each of the major parts that comprise this processor.

The "Processing Element" of the Cell is a 3.2-GHz PowerPC core equipped with 512 KB of L2 cache. The PowerPC core is a type of microprocessor similar to the one you would find running the Apple G5. It's a powerful processor on its own and could easily run a computer by itself; but in the Cell, the PowerPC core is not the sole processor. Instead, it's more of a "managing processor." It delegates processing to the eight other processors on the chip, the Synergistic Processing Elements.

The computational workload comes in through the PowerPC core. The core then assesses the work that needs to be done, looks at what the SPEs are currently processing and decides how to best dole out the workload to achieve maximum efficiency.

The SPEs used in the Cell processor are each SIMD (Single Instruction, Multiple Data), 128-bit vector processors. Vector processors are designed to quickly process several pieces of data at once. They were commonly used in the 1980s in large, powerful, scientific supercomputers and were created as a faster alternative to the more common scalar processor. Scalar processors can only work one data element at a time. Despite this limitation, advances in scalar design and performance have made the use of vector processors very rare these days in most computers. However, because of the vector processor's ability to handle several data elements at once, IBM resurrected this design for the Cell. There are eight SPEs on the chip, but only seven of them handle processing. The eighth SPE is built in as redundancy in case one of the other seven fails.

The SPEs each come loaded with 256 KB SRAM. This high-speed memory helps each SPE crunch numbers quickly. The SPE memory is also visible to the main Processing Element. This allows the PowerPC Core to utilize the resources of each SPE in the most efficient way possible. All of this amounts to unprecedented power for a piece of consumer electronics.

PS3 GPU: RSX "Reality Synthesizer"

Because graphics are so important to computers (and especially computers designed to play video games), there are microprocessors dedicated only to creating and displaying computer graphics. This processor is called the Graphic Processing Unit (GPU). One of the most anticipated aspects of the PlayStation 3 is the new GPU that was created for it -- the RSX "Reality Synthesizer."



Sony designed the RSX with graphics-card manufacturer Nvidia. The RSX is based on Nvidia's GeForce graphics technology. It's a 550-MHz, 300-million-transistor graphics chip. To put that in perspective, according to this Nvidia press release, the number of transistors on the RSX is "more than the total number of transistors in both the central processing units and the graphics processing units of the three leading current-generation systems, combined."

Unlike the GPU in the Xbox 360, the RSX is built on the traditional independent vertex/pixel shader architecture. Shaders are computer programs that determine the final look of what you see on the screen when you're looking at computer animation. To learn about shaders, see our answer to this question, "What are Gouraud shading and texture mapping in 3-D video games?"



All of this translates to a level of graphic detail never before seen on a video-game console. With one HDMI output, the PlayStation 3 supports 480i, 480p, 720p, 1080i and 1080p.


PS3 Special Features


The PlayStation 3 has a front-loading, Blu-ray optical disc drive, and PlayStation 3 games will be distributed on Blu-ray discs. Blu-ray discs can hold up to 54 GB of content as opposed to the dual-layer DVD format currently used, which can only hold about 4.7 GB (or 8.5 GB in the DVD-9 format). Even though it has a Blu-ray disc drive, gamers can still play older PlayStation and PlayStation 2 games on the PlayStation 3. The disc drive can support:

* CR-ROM
* CDR+W
* DVD
* DVD-ROM
* DVD-R
* DVD+R
* SACD



The PlayStation 3 comes in two configurations -- a 60GB hard drive model and a 20GB hard drive model. Both models feature:

* One Gigabit Ethernet port
* Four USB ports
* One HDMI output
* Composite video (with dedicated AV cable)
* S-video (with dedicated AV cable)
* Component video (with dedicated AV cable)
* Optical audio output
* Bluetooth 2.0 EDR

The 60GB hard drive also includes:

* Built-in 802.11 b/g wireless connectivity
* Flash memory slots, which accept Compact Flash, Secure Digital and Memory Stick Duo

The PS3 audio has been upgraded. The new console supports:

* Dolby Digital 5.1
* DTS
* LPCM
* DSP

There's no arguing with the success of Microsoft's Xbox Live online gaming service. Xbox Live has created the first cohesive online console-gaming community, boasting more than millions of subscribers. The older PlayStation 2 can take multiplayer games online, too, but users needed to buy an extra network adapter to do so. Also, Sony left it up to each game company to build and host its own online gaming community, so the PlayStation 2 never offered the online structure that Xbox does.

After the 2005 Expo, we suggested that if Sony's hoping to stave off Microsoft's advance into the console market, a cohesive online community is going to be crucial. Apparently they agreed. With the release of the PS3, Sony has also opened the PlayStation Network for "online gaming, entertainment and digital distribution" [Source: PlayStation]. Unlike Xbox Live, there's no subscription fee. While some premium (read: pay) content will be sold in the network's store, online multiplayer gaming, audio and video chat and game downloads are free. -->

PS3 Controller and Games

PS3 Controller


The design of the PlayStation controller has remained basically the same since the release of the original console in 1994. In 2005, Sony had decided to part ways with that classic design for the PS3 and introduced the new Dual Shock 3. However, possibly in response to overwhelmingly negative feedback, Sony ditched that design and returned to something more familiar, but with a twist -- it's motion sensitive! The new controller (sans external sensor, no less) is called the "SIXAXIS" because it has "six degrees of freedom"



The joysticks have a broader tilting angle and the L2/R2 buttons are shaped a bit differently, but the controls are essentially the same as on a DualShock controller -- until you start using it, that is. The new motion-sensitive controller won't feel the same. The "shock" has been dumped in favor of the motion sensor, which wouldn't work properly with the vibration feature in place.

The controller can switch between wireless (up to seven can be supported via Bluetooth) and wired, and you can easily charge it by plugging in a USB cable.

PS3 Games
The PlayStation 3 will launch with the largest catalog of video game titles of any of the next-gen consoles. That's because the PlayStation 3 will be able to play any game ever made for the PlayStation or PlayStation 2. Development is already well under way for a large and impressive list of launch titles for the PS3. Below are some of the games that will be available when the PS3 launches or soon after its launch.