Sunday, February 3, 2008
Mouse (computing)
In computing, a mouse (plural mice or mouses) functions as a pointing
device by detecting two-dimensional motion relative to its supporting
surface. Physically, a mouse consists of a small case, held under one
of the user's hands, with one or more buttons. It sometimes features
other elements, such as "wheels", which allow the user to perform
various system-dependent operations, or extra buttons or features can
add more control or dimensional input. The mouse's motion typically
translates into the motion of a pointer on a display.
The name mouse, coined at the Stanford Research Institute, derives from
the resemblance of early models (which had a cord attached to the rear
part of the device, suggesting the idea of a tail) to the common mouse.
The first marketed integrated mouse — shipped as a part of a computer
and intended for personal computer navigation — came with the Xerox
8010 Star Information System in 1981.
Technologies
Early mice
Douglas Engelbart at the Stanford Research Institute invented the mouse
in 1963 after extensive usability testing. Several other experimental
pointing-devices developed for Engelbart's oN-Line System (NLS)
exploited different body movements — for example, head-mounted devices
attached to the chin or nose — but ultimately the mouse won out because
of its simplicity and convenience. The first mouse, a bulky device
(pictured) used two gear-wheels perpendicular to each other: the
rotation of each wheel translated into motion along one axis. Engelbart
received patent US3541541 on November 17, 1970 for an "X-Y Position
Indicator for a Display System". At the time, Engelbart envisaged that
users would hold the mouse continuously in one hand and type on a
five-key chord keyset with the other.
Mechanical mice
Operating a mechanical mouse.
1: moving the mouse turns the ball.
2: X and Y rollers grip the ball and transfer movement.
3: Optical encoding disks include light holes.
4: Infrared LEDs shine through the disks.
5: Sensors gather light pulses to convert to X and Y velocities.
Bill English, builder of Engelbart's original mouse,[6] invented the
so-called ball mouse in 1972 while working for Xerox PARC.[7] The
ball-mouse replaced the external wheels with a single ball that could
rotate in any direction. It came as part of the hardware package of the
Xerox Alto computer. Perpendicular chopper wheels housed inside the
mouse's body chopped beams of light on the way to light sensors, thus
detecting in their turn the motion of the ball. This variant of the
mouse resembled an inverted trackball and became the predominant form
used with personal computers throughout the 1980s and 1990s. The Xerox
PARC group also settled on the modern technique of using both hands to
type on a full-size keyboard and grabbing the mouse when required.
The ball mouse utilizes two rollers rolling against two sides of the
ball. One roller detects the horizontal motion of the mouse and other
the vertical motion. The motion of these two rollers causes two
disc-like encoder wheels to rotate, interrupting optical beams to
generate electrical signals. The mouse sends these signals to the
computer system by means of connecting wires. The driver software in
the system converts the signals into motion of the mouse pointer along
X and Y axes on the screen.
Ball mice and wheel mice were manufactured for Xerox by Jack Hawley,
doing business as The Mouse House in Berkeley, California, starting in
1975.
Based on another invention by Jack Hawley, proprietor of the Mouse
House, Honeywell produced another type of mechanical mouse.Instead of a
ball, it had two wheels rotating at off axes. Keytronic later produced
a similar product.
Modern computer mice took form at the École polytechnique fédérale de
Lausanne (EPFL) under the inspiration of Professor Jean-Daniel Nicoud
and at the hands of engineer and watchmaker André Guignard.[13] This
new design incorporated a single hard rubber mouseball and three
buttons, and remained a common design until the mainstream adoption of
the scroll-wheel mouse during the 1990s.
Another type of mechanical mouse, the "analog mouse" (now generally
regarded as obsolete), uses potentiometers rather than encoder wheels,
and is typically designed to be plug-compatible with an analog
joystick. The "Color Mouse," originally marketed by Radio Shack for
their Color Computer (but also usable on MS-DOS machines equipped with
analog joystick ports, provided the software accepted joystick input)
was the best-known example.
Optical mice
An optical mouse uses a light-emitting diode and photodiodes to detect
movement relative to the underlying surface, rather than moving some of
its parts — as in a mechanical mouse.
Early optical mice
Early optical mice, circa 1980, came in two different varieties:
Some, such as those invented by Steve Kirsch[15][16] of Mouse Systems
Corporation, used an infrared LED and a four-quadrant infrared sensor
to detect grid lines printed with infrared absorbing ink on a special
metallic surface. Predictive algorithms in the CPU of the mouse
calculated the speed and direction over the grid.
Others, invented by Richard F. Lyon and sold by Xerox, used a 16-pixel
visible-light image sensor with integrated motion detection on the same
chip and tracked the motion of light dots in a dark field of a
printed paper or similar mouse pad.
These two mouse types had very different behaviors, as the Kirsch mouse
used an x-y coordinate system embedded in the pad, and would not work
correctly when the pad was rotated, while the Lyon mouse used the x-y
coordinate system of the mouse body, as mechanical mice do.
The optical sensor from a Microsoft Wireless IntelliMouse Explorer (v.
1.0A).
Modern optical mice
Modern surface-independent optical mice work by using an optoelectronic
sensor to take successive pictures of the surface on which the mouse
operates. As computing power grew cheaper, it became possible to embed
more powerful special-purpose image-processing chips in the mouse
itself. This advance enabled the mouse to detect relative motion on a
wide variety of surfaces, translating the movement of the mouse into
the movement of the pointer and eliminating the need for a special
mouse-pad. This advance paved the way for widespread adoption of
optical mice. Optical mice illuminate the surface that they track over,
using an LED or a laser diode. Changes between one frame and the next
are processed by the image processing part of the chip and translated
into movement on the two axes using an optical flow estimation
algorithm. For example, the Avago Technologies ADNS-2610 optical mouse
sensor processes 1512 frames per second: each frame consisting of a
rectangular array of 18×18 pixels, and each pixel can sense 64
different levels of gray.
Laser mice
The laser mouse uses an infrared laser diode instead of an LED to
illuminate the surface beneath their sensor. As early as 1998, Sun
Microsystems provided a laser mouse with their Sun SPARCstation servers
and workstations.[20] However, laser mice did not enter the mainstream
market until 2004, when Logitech, in partnership with Agilent
Technologies, introduced its MX 1000 laser mouse.[21] This mouse uses a
small infrared laser instead of an LED and has significantly increased
the resolution of the image taken by the mouse. The laser enables
around 20 times more surface tracking power to the surface features
used for navigation compared to conventional optical mice, via
interference effects. While the implementation of a laser slightly
increases sensitivity and resolution, the main advantage comes from
power usage.
Power-saving in optical mice
Manufacturers often engineer their optical mice — especially
battery-powered wireless models — to save power when possible. In order
to do this, the mouse blinks the laser or LED when in standby-mode
(Each mouse has a different standby time). This function may also
increase the laser / LED life. Mice designed specifically for gamers,
such as the Logitech G5 or the Razer Copperhead, often lack this
feature in an attempt to reduce latency and to improve responsiveness.
Optical versus mechanical mice
The Logitech iFeel optical mouse uses a red LED to project light onto
the tracking surface.Unlike mechanical mice, which can become clogged
with lint, optical mice have no rolling parts; therefore, they do not
require maintenance other than removing debris that might collect under
the light emitter. However, they generally cannot track on glossy and
transparent surfaces, including some mouse-pads, sometimes causing the
cursor to drift unpredictably during operation. Mice with less
image-processing power also have problems tracking fast movement,
though high-end mice can track at 2 m/s (80 inches per second) and
faster.
Some models of laser mice can track on glossy and transparent surfaces,
and have a much higher sensitivity than either their mechanical or
optical counterparts. Such models of laser mice cost more than LED
based or mechanical mice.
As of 2006, mechanical mice have lower average power demands than their
optical counterparts. This typically has no practical impact for users
of cabled mice (except possibly those used with battery-powered
computers, such as notebook models), but has an impact on
battery-powered wireless models.
Optical models will outperform mechanical mice on uneven, slick, soft,
sticky, or loose surfaces, and generally in mobile situations lacking
mouse pads. Because optical mice render movement based on an image
which the LED illuminates, use with multi-colored mouse pads may result
in unreliable performance; however, laser mice do not suffer these
problems and will track on such surfaces. The advent of affordable
high-speed, low-resolution cameras and the integrated logic in optical
mice provides an ideal laboratory for experimentation on
next-generation input-devices. Experimenters can obtain low-cost
components simply by taking apart a working mouse and changing the
optics or by writing new software.
Inertial mice
Inertial mice use a tuning fork or other accelerometer (US Patent
4787051) to detect movement for every axis supported. Usually cordless,
they often have a switch to deactivate the movement circuitry between
use, allowing the user freedom of movement without affecting the
pointer position. A patent for an inertial mouse claims that such mice
consume less power than optically based mice, and offer increased
sensitivity, reduced weight and increased ease-of-use.
3D mice
Also known as flying mice, bats, or wands, these devices generally
function through ultrasound. Probably the best known example would be
3DConnexion/Logitech's SpaceMouse from the early 1990s.
In the late 1990s Kantek introduced the 3D RingMouse. This wireless
mouse was worn on a ring around a finger, which enabled the thumb to
access three buttons. The mouse was tracked in three dimensions by a
base station.Despite a certain appeal, it was finally discontinued
because it did not provide sufficient resolution.
A recent consumer 3D pointing device is the Wii Remote. While primarily
a motion-sensing device (that is, it can determine its orientation and
direction of movement), Wii Remote can also detect its spatial position
by comparing the distance and position of the lights from the IR
emitter using its integrated IR camera (since the nunchuk lacks a
camera, it can only tell its current heading and orientation). The
obvious drawback to this approach is that it can only produce spatial
coordinates while its camera can see the sensor bar.
Double mouse
Double mouse allow for two mice to be used by both hands as input
devices such as when operating various graphics and multimedia
applications.
Connectivity and communication protocols
To transmit their input, typical cabled mice use a thin electrical cord
terminating in a standard connector, such as RS-232C, PS/2, ADB or USB.
Cordless mice instead transmit data via infrared radiation (see IrDA)
or radio (including Bluetooth or WiFi), although many such cordless
interfaces are themselves connected through the aforementioned wired
serial buses.
While the electrical interface and the format of the data transmitted
by commonly available mice is currently standardized on USB, in the
past it varied between different manufacturers. A bus mouse used a
dedicated interface card for connection to an IBM PC or compatible
computer.
Serial interface and protocol
Standard PC mice once used the RS-232C serial port via a D-subminiature
connector, which provided power to run the mouse's circuits as well as
data on mouse movements. The Mouse Systems Corporation version used a
five-byte protocol and supported three buttons. The Microsoft version
used an incompatible three-byte protocol and only allowed for two
buttons. Due to the incompatibility, some manufacturers sold serial
mice with a mode switch: "PC" for MSC mode, "MS" for Microsoft
mode.
PS/2 interface and protocol
With the arrival of the IBM PS/2 personal-computer series in 1987, IBM
introduced the eponymous PS/2 interface for mice and keyboards, which
other manufacturers rapidly adopted. The most visible change was the
use of a round 6-pin mini-DIN, in lieu of the former 5-pin connector.
In default mode (called stream mode) a PS/2 mouse communicates motion,
and the state of each button, by means of 3-byte packets.[28] For any
motion, button press or button release event, a PS/2 mouse sends, over
a bi-directional serial port, a sequence of three bytes, with the
following format:
Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0
Byte 1 YV XV YS XS 1 MB RB LB
Byte 2 X movement
Byte 3 Y movement
Here, XS and YS represent the sign bits of the movement vectors, XV and
YV indicate an overflow in the respective vector component, and LB, MB
and RB indicate the status of the left, middle and right mouse buttons
(1 = pressed). PS/2 mice also understand several commands for reset and
self-test, switching between different operating modes, and changing
the resolution of the reported motion vectors.
IntelliMouse and others
A Microsoft IntelliMouse relies on an extension of the PS/2 protocol:
the ImPS/2 or IMPS/2 protocol (the abbreviation combines the concepts
of "IntelliMouse" and "PS/2"). It initially operates in standard PS/2
format, for backwards compatibility. After the host sends a special
command sequence, it switches to an extended format in which a fourth
byte carries information about wheel movements. The IntelliMouse
Explorer works analogously, with the difference that its 4-byte packets
also allow for two additional buttons (for a total of five).
The Typhoon mouse uses 6-byte packets which can appear as a sequence of
two standard 3-byte packets, such that ordinary PS/2 driver can handle
them.
Mouse-vendors also use other extended formats, often without providing
public documentation.
For 3D or 6DOF input, vendors have made many extensions both to the
hardware and to software. In the late 90's Logitech created ultrasound
based tracking which gave 3D input to a few millimeters accuracy, which
worked well as an input device but failed as a money making product.
Apple Desktop Bus
Apple Macintosh Plus mice, 1986.In 1986 Apple first implemented the
Apple Desktop Bus allowing the daisy-chaining together of up to 16
devices, including arbitrarily many mice and other devices on the same
bus with no configuration whatsoever. Featuring only a single data pin,
the bus used a purely polled approach to computer/mouse communications
and survived as the standard on mainstream models (including a number
of non-Apple workstations) until 1998 when iMac began the industry-wide
switch to using USB. Beginning with the "Bronze Keyboard" PowerBook G3
in May 1999, Apple dropped the external ADB port in favor of USB, but
retained an internal ADB connection in the PowerBook G4 for
communication with its built-in keyboard and trackpad until early 2005.
Tactile mice
In 2000, Logitech introduced the "tactile mouse", which contained a
small actuator that made the mouse vibrate. Such a mouse can augment
user-interfaces with haptic feedback, such as giving feedback when
crossing a window boundary. To surf by touch requires the user to be
able to feel depth or hardness; this ability was realized with the
first electrorheological tactile mice[31] but never marketed.
Other unusual variants have included a mouse that a user holds freely
in the hand, rather than on a flat surface, and that detects six
dimensions of motion (the three spatial dimensions, plus rotation on
three axes). Its vendor marketed it for business presentations in which
the speaker stands or walks around. So far, these mice have not
achieved widespread popularity.
Buttons
In contrast to the motion-sensing mechanism, the mouse's buttons have
changed little over the years, varying mostly in shape, number, and
placement. Engelbart's very first mouse had a single button; Xerox PARC
soon designed a three-button model, but reduced the count to two for
Xerox products. After experimenting with 4-button prototypes Apple
reduced it back to one button with the Macintosh in 1984, while Unix
workstations from Sun and others used three buttons. OEM bundled mice
usually have between one and three buttons, although in the aftermarket
many mice have always had five or more.
Apple Mighty Mouse with capacitance triggered buttonsThe three-button
scrollmouse has become the most commonly available design. As of 2007
(and roughly since the late 1990s), users most commonly employ the
second button to invoke a contextual menu in the computer's software
user interface, which contains options specifically tailored to the
interface element over which the mouse pointer currently sits. By
default, the primary mouse button sits located on the left-hand side of
the mouse, for the benefit of right-handed users; left-handed users can
usually reverse this configuration via software.
On systems with three-button mice, pressing the center button (a middle
click) typically opens a system-wide noncontextual menu. In the X
Window System, middle-clicking by default pastes the contents of the
primary buffer at the pointer's position. Many users of two-button mice
emulate a three-button mouse by clicking both the right and left
buttons simultaneously.
Additional buttons
Aftermarket manufacturers have long built mice with five or more
buttons. Depending on the user's preferences and software environment,
the extra buttons may allow forward and backward web-navigation,
scrolling through a browser's history, or other functions, including
mouse related functions like quick-changing the mouse's
resolution/sensitivity. As with similar features in keyboards, however,
not all software supports these functions. The additional buttons
become especially useful in computer games, where quick and easy access
to a wide variety of functions (for example, weapon-switching in
first-person shooters) can give a player an advantage. Because software
can map mouse-buttons to virtually any function, keystroke, application
or switch, extra buttons can make working with such a mouse more
efficient and easier.
In the matter of the number of buttons, Douglas Engelbart favored the
view "as many as possible". The prototype that popularised the idea of
three buttons as standard had that number only because "we could not
find anywhere to fit any more switches".
Wheels
The scroll wheel, a notably different form of mouse-button, consists of
a small wheel that the user can rotate to provide immediate
one-dimensional input. Usually, this input translates into "scrolling"
up or down within the active window or GUI-element . The scroll wheel
can provide convenience, especially when navigating a long document.
The scroll wheel nearly always includes a third (center) button. Under
many Microsoft Windows applications, appropriate pressure on the wheel
activates autoscrolling, and in conjunction with the control key (Ctrl)
may give the capability of zooming in and out; applications that
support this feature include Adobe Reader, Microsoft Word, Internet
Explorer, Opera, Mozilla Firefox and Mulberry. Some applications also
allow the user to scroll left and right by pressing the shift key while
using the mouse wheel.
Note that scrollwheels almost always function more as two switches,
rotating only in discrete "clicks" rather than actually acting as a
third analog axis.
Manufacturers may refer to scroll-wheels by different names for
branding purposes; Genius, for example, usually brand their
scroll-wheel-equipped products "Netscroll".
Mouse Systems introduced the scroll-wheel commercially in 1995,[32]
marketing it as the Mouse Systems ProAgio and Genius EasyScroll.
However, mainstream adoption of the scroll wheel mouse did not occur
until Microsoft released the Microsoft IntelliMouse in 1996. It became
a commercial success in 1997 when their Microsoft Office application
suite and their Internet Explorer browser started supporting its
wheel-scrolling feature.[33] Since then the scroll wheel has become a
standard feature of many mouse models.
Some mouse models have two wheels, separately assigned to horizontal
and vertical scrolling. Designs exist which make use of a "rocker"
button instead of a wheel — a pivoting button that a user can press at
the top or bottom, simulating "up" and "down" respectively. A peculiar
early example was a mouse by Saitek which had a joystick-style
hatswitch on it.
A more recent form of mouse wheel is the tilt-wheel. Tilt wheels are
essentially conventional mouse wheels that have been modified with a
pair of sensors articulated to the tilting mechanism. These sensors are
mapped, by default, to horizontal scrolling.
A third variety of built-in scrolling device, the scroll ball,
essentially consists of a trackball embedded in the upper surface of
the mouse. The user can scroll in all possible directions in very much
the same way as with the actual mouse, and in some mice, can use it as
a trackball. Mice featuring a scroll ball include Apple's Mighty Mouse
and the IOGEAR 4D Web Cruiser Optical Scroll Ball Mouse. IBM's
ergonomics laboratory designed a mouse with a pointing stick in it,[34]
envisioned to be used for scrolling, zooming or (with appropriate
software) controlling a second mouse cursor.
Button techniques
Rollover
Drag
Click
(left) Single-click
(left) Double-click
(left) Triple-click
Right-click
Rocker
Combination of right-click then left-click or keyboard letter
Combination of left-click then right-click or keyboard letter
Combination of left or right-click and the mouse wheel
Common button operations
Select
Launch an application
Display a menu
Drag and drop
Cut/copy to the clipboard
Paste from the clipboard
Mouse speed
The computer industry often measures mouse sensitivity in terms of
counts per inch (CPI), commonly expressed less correctly as dots per
inch (DPI) — the number of steps the mouse will report when it moves
one inch. In early mice, this specification was called pulses per inch
(ppi).If the default mouse-tracking condition involves moving the
pointer by one screen-pixel or dot on-screen per reported step, then
the CPI does equate to DPI: dots of pointer motion per inch of mouse
motion. The CPI or DPI as reported by manufacturers depends on how they
make the mouse; the higher the CPI, the faster the pointer moves with
mouse movement. However, software can adjust the mouse sensitivity,
making the cursor move faster or slower than its DPI. Current software
can change the speed of the pointer dynamically, taking into account
the mouse's absolute speed and the movement from the last stop-point.
Different software may name the settings "acceleration" or "speed" —
referring respectively to "threshold" and "pointer precision".
For simple software, when the mouse starts to move, the software will
count the number of "counts" received from the mouse and will move the
pointer across the screen by that number of pixels (or multiplied by a
factor f1=1,2,3). So, the pointer will move slowly on the screen,
having a good precision. When the movement of the mouse reaches the
value set for "threshold", the software will start to move the pointer
more quickly; thus for each number n of counts received from the mouse,
the pointer may move (f2 x n) pixels, where f2=2,3...10. Usually, the
user can set the value of f2 by changing the "acceleration" setting.
Operating systems sometimes apply acceleration, referred to as
"ballistics", to the motion reported by the mouse. For example,
versions of Windows prior to Windows XP doubled reported values above a
configurable threshold, and then optionally doubled them again above a
second configurable threshold. These doublings applied separately in
the X and Y directions, resulting in very nonlinear response. For
example one can see how the things work in Microsoft Windows NT.
Starting with Windows XP OS version of Microsoft and many OS versions
for Apple Macintosh, computers use a smoother ballistics calculation
that compensates for screen-resolution and has better linearity.
Etymology and plural
The first known publication of the word "mouse" is in Bill English's
1965 publication "Computer-Aided Display Control".
The Compact Oxford English Dictionary (third edition) and the fourth
edition of The American Heritage Dictionary of the English Language
endorse both computer mice and computer mouses as correct plural forms
for computer mouse. The form mice, however, appears most commonly,
while some authors of technical documents may prefer either mouse
devices or the more generic pointing devices. The plural mouses treats
mouse as a "headless noun."
Accessories
Mousepad
Englebart's original mouse did not require a mousepad;[36] the mouse
had two large wheels which could roll on virtually any surface.
However, most subsequent mice starting with the steel roller ball mouse
have needed mousepads in order to perform effectively.
The mousepad, the most common mouse accessory, appears most commonly in
conjunction with mechanical mice, because in order to roll smoothly,
the ball requires more friction than common desk surfaces usually
provide. So-called "hard mousepads" for gamers or optical/laser mice
also exist.
Although most optical and laser mice do not require a pad, some users
find that using a mousepad provides more comfort and less jitter of the
pointer on the display.Whether to use a hard or soft
mousepad with an optical mouse is largely a matter of personal
preference. One exception occurs when the desk surface creates problems
for the optical or laser tracking. Other cases may involve keeping desk
or table surfaces free of scratches and deterioration; when the grain
pattern on the surface causes inaccurate tracking of the pointer, or
when the mouse-user desires a more comfortable mousing surface to work
on and reduced collection of debris under the mouse.
Foot covers
Mouse foot-covers (or foot-pads) consists of low-friction or polished
plastic. This makes the mouse glide with less resistance over a
surface. Some higher quality models have teflon feet to reduce friction
even further.
Mice in the marketplace
Around 1981 Xerox included mice with its Xerox Star, based on the mouse
used in the 1970s on the Alto computer at Xerox PARC. Sun Microsystems,
Symbolics, Lisp Machines Inc., and Tektronix also shipped workstations
with mice, starting in about 1981. Later, inspired by the Star, Apple
Computer released the Apple Lisa, which also used a mouse. However,
none of these products achieved large-scale success. Only with the
release of the Apple Macintosh in 1984 did the mouse see widespread
use.
The Macintosh design, commercially successful and technically
influential, led many other vendors to begin producing mice or
including them with their other computer products (in 1985, Atari ST,
Commodore Amiga, Windows 1.0, and GEOS for the Commodore 64). The
widespread adoption of graphical user interfaces in the software of the
1980s and 1990s made mice all but indispensable for controlling
computers.
Alternative pointing devices
Trackball – the user rolls a ball mounted in a fixed base.
Touchpad – detects finger movement about a sensitive surface — the norm
for modern laptop computers. At least one physical button normally
comes with the touchpad, but users can also (configurably) generate a
click by tapping on the pad. Advanced features include detection of
finger pressure, and scrolling by moving one's finger along an edge.
Pointing stick – a pressure sensitive nub used like a joystick on
laptops, usually found between the g, h, and b keys on the keyboard.
Consumer touchscreen devices exist that resemble monitor shields.
Framed around the monitor, they use software-calibration to match
screen and cursor positions. Many firms that integrate touchscreen
equipment into existing displays and all-in-one devices (such as
portables PCs) for a reasonable fee are also in operation.
Mini-mouse – a small egg-sized mouse for use with laptop computers —
usually small enough for use on a free area of the laptop body itself.
It is generally optical, includes a retractable cord and uses a USB
port to save battery.
Palm mouse – held in the palm and operated with only two buttons; the
movements across the screen correspond to a feather touch, and pressure
increases the speed of movement.
Footmouse – a mouse variant for those who do not wish to or cannot use
the hands (see carpal tunnel) or the head; instead, it provides
footclicks.
Graphics tablet – a tablet with a pen or stylus used for pointing. The
user holds the device like a normal pen and moves it across a special
pad. The thumb usually controls the clicking via a two-way button on
the top of the pen, or by tapping.
Similar to a mouse is a puck, in which rather than tracking the speed
of the device, it tracks the absolute position of a point on the device
(typically a set of crosshairs painted on a transparent plastic tab
sticking out from the top of the puck). Pucks are typically used for
tracing in CAD/CAM/CAE work, and are often accessories for larger
graphics tablets.
Eyeball-controlled – A mouse controlled by the user's eyeball/retina
movements, allowing cursor-manipulation without touch.
Finger-mouse – An extremely small mouse controlled by two fingers only;
the user can hold it in any position
Gyroscopic mouse - A gyroscope senses the movement of the mouse as it
moves through the air. Users can operate a gyroscopic mouse when they
have no room for a regular mouse or must give commands while standing
up. This input device needs no cleaning and can have many extra
buttons, in fact, some laptops doubling as TVs come with gyroscopic
mice that resemble, and double as, remotes with LCD screens built in.
Some high-degree-of-freedom input devices
Applications of mice in user-interfaces
Computer-users usually utilize a mouse to control the motion of a
cursor in two dimensions in a graphical user interface. Clicking or
hovering can select files, programs or actions from a list of names, or
(in graphical interfaces) through pictures called "icons" and other
elements. For example, a text file might be represented by a picture of
a paper notebook, and clicking while the pointer hovers this icon might
cause a text editing program to open the file in a window. (See also
point-and-click)
Users can also employ mice gesturally; meaning that a stylized motion
of the mouse cursor itself, called a "gesture", can issue a command or
map to a specific action. For example, in a drawing program, moving the
mouse in a rapid "x" motion over a shape might delete the shape.
Gestural interfaces occur more rarely than plain pointing-and-clicking;
and people often find them more difficult to use, because they require
finer motor-control from the user. However, a few gestural conventions
have become widespread, including the drag-and-drop gesture, in which:
The user presses the mouse button while the mouse cursor hovers over an
interface object
The user moves the cursor to a different location while holding the
button down
The user releases the mouse button
For example, a user might drag-and-drop a picture representing a file
onto a picture of a trash-can, thus instructing the system to delete
the file.
Other uses of the mouse's input occur commonly in special
application-domains. In interactive three-dimensional graphics, the
mouse's motion often translates directly into changes in the virtual
camera's orientation. For example, in the first-person shooter genre of
games (see below), players usually employ the mouse to control the
direction in which the virtual player's "head" faces: moving the mouse
up will cause the player to look up, revealing the view above the
player's head.
When mice have more than one button, software may assign different
functions to each button. Often, the primary (leftmost in a
right-handed configuration) button on the mouse will select items, and
the secondary (rightmost in a right-handed) button will bring up a menu
of alternative actions applicable to that item. For example, on
platforms with more than one button, the Mozilla web browser will
follow a link in response to a primary button click, will bring up a
contextual menu of alternative actions for that link in response to a
secondary-button click, and will often open the link in a new tab or
window in response to a click with the tertiary (middle) mouse button.
One, two or three buttons?
One button mouseThe issue of whether pack-in bundled mice "should" have
exactly one button or more than one has attracted an enormous amount of
controversy. From the first Macintosh until late 2005 Apple shipped
every computer with a single-button mouse, whereas most other platforms
used multi-button mice. Apple and its advocates promoted single-button
mice as more user-friendly, and portrayed multi-button mice as
confusing for novice users. The Macintosh user interface, by design,
always has and still does make all functions available with a
single-button mouse. Apple's Human Interface Guidelines still specify
that all software-providers need to make functions available with a
single button mouse. However, X Window System applications, which Mac
OS X can also run, have developed with the use of two-button or even
three-button mice in mind, causing even simple operations like "cut and
paste" to become awkward.
While there has always been an aftermarket for mice with two, three, or
more buttons among experienced Macintosh users and extensive
configurable support to complement such devices in all major software
packages on the platform, Mac OS X shipped with hardcoded support for
multi-button mice. On August 2, 2005, Apple introduced their Mighty
Mouse multi-button mouse, which has four independently-programmable
buttons and a trackball-like "scroll ball" which allows the user to
scroll in any direction. Since the mouse uses touch-sensitive
technology, users can treat it as a one-, two-, three-, or four-button
mouse, as desired.
Advocates of multiple-button mice argue that support for a
single-button mouse often leads to clumsy workarounds in interfaces
where a given object may have more than one appropriate action. One
workaround was the double click, first used on the Apple Lisa, to allow
both the "select" and "open" operation to be performed with a single
button. Several common workarounds exist, and some are specified by the
Apple Human Interface Guidelines.
Three-button mouseOne such workaround (that favored on Apple platforms)
has the user hold down one or more keys on the keyboard before pressing
the mouse button (typically control on a Macintosh for contextual
menus). This has the disadvantage that it requires that both the user's
hands be engaged. It also requires that the user perform actions on
completely separate devices in concert; that is, holding a key on the
keyboard while pressing a button on the mouse. This can be a difficult
task for a disabled user, although can be remedied by allowing keys to
stick so that they do not need to be pressed down.
Another involves the press-and-hold technique. In a press-and-hold, the
user presses and holds the single button. After a certain period,
software perceives the button press not as a single click but as a
separate action. This has two drawbacks: first, a slow user may
press-and-hold inadvertently. Second, the user must wait for the
software to detect the click as a press-and-hold, otherwise the system
might interpret the button-depression as a single click. Furthermore,
the remedies for these two drawbacks conflict with each other: the
longer the lag time, the more the user must wait; and the shorter the
lag time, the more likely it becomes that some user will accidentally
press-and-hold when meaning to click. Studies have found all of the
above workarounds less usable than additional mouse buttons for
experienced users.
Most machines running Unix or a Unix-like operating system run the X
Window System which almost always encourages a three-button mouse. X
numbers the buttons by convention. This allows user instructions to
apply to mice or pointing devices that do not use conventional button
placement. For example, a left handed user may reverse the buttons,
usually with a software setting. With non-conventional button
placement, user directions that say "left mouse button" or "right mouse
button" are confusing. The ground-breaking Xerox Parc Alto and Dorado
computers from the mid-1970s used three-button mice, and each button
was assigned a color. Red was used for the left (or primary) button,
yellow for the middle (secondary), and blue for the right (meta or
tertiary). This naming convention lives on in some SmallTalk
environments, such as Squeak, and can be less confusing than the right,
middle and left designations.
Acorn's RISC OS based computers necessarily use all three mouse buttons
throughout their WIMP based GUI. RISC OS refers to the three buttons
(from left to right) as Select, Menu and Adjust. Select functions in
the same way as the "Primary" mouse button in other operating systems.
Menu will bring up a context-sensitive menu appropriate for the
position of the mouse pointer, and this often provides the only means
of activating this menu. This menu in most applications equates to the
"Application Menu" found at the top of the screen in Mac OS, and
underneath the window title under Microsoft Windows. Adjust serves for
selecting multiple items in the "Filer" desktop, and for altering
parameters of objects within applications — although its exact function
usually depends on the programmer.
Mice in gaming
Mice often function as an interface for PC-based computer games and
sometimes for video game consoles. They often appear in combination
with the keyboard.
First-person shooters
Logitech G5 Laser Mouse designed for gaming.Due to the cursor-like
nature of the crosshairs in shooter games, a combination of mouse and
keyboard provides a popular way to play first-person shooter (FPS)
games. Players use the X-axis of the mouse for looking (or turning)
left and right, leaving the Y-axis for looking up and down. The left
button usually controls primary fire. Many gamers prefer this over a
gamepad or joystick because it allows them to look around easily,
quickly and accurately and also as a consequence aim without auto-aim
assist. If the game supports multiple fire-modes, the right button
often provides secondary fire from the selected weapon. Secondary
weapons include grenades, knives, etc. The right button may also
provide bonus options for a particular weapon, such as allowing access
to the scope of a sniper rifle or allowing the mounting of a bayonet or
silencer or sometimes even jumping.
Gamers can use a scroll wheel for changing weapons, or for controlling
scope-zoom magnification. On most FPS games, programming may also
assign more functions to additional buttons on mice with more than
three controls. A keyboard usually controls movement (for example,
WASD, for moving forward, left, backward and right, respectively) and
other functions such as changing posture. Since the mouse serves for
aiming, a mouse that tracks movement accurately and with less lag
(latency) will give a player an advantage over players with less
accurate or slower mice.
An early technique of players, circle-strafing, saw a player
continuously strafing while aiming and shooting at an opponent by
walking in circle around the opponent with the opponent at the center
of the circle. Players could achieve this by holding down a key for
strafing while continuously aiming the mouse towards the opponent.
Games using mice for input have such a degree of popularity that many
manufacturers, such as Logitech, and Razer USA Ltd, make peripherals
such as mice and keyboards specifically for gaming. Such devices
frequently feature (in the case of mice) adjustable weights,
high-resolution optical or laser components, additional buttons,
ergonomic shape, and other features such as adjustable DPI.
Invert mouse setting
Many games, such as first- or third-person shooters, have a setting
named "invert mouse" or similar (not to be confused with "button
inversion", sometimes performed by left-handed users) which allows the
user to look downward by moving the mouse forward and upward by moving
the mouse backward (the opposite of non-inverted movement). This
control system resembles that of aircraft control sticks, where pulling
back causes pitch up and pushing forward causes pitch down; computer
joysticks also typically emulate this control-configuration.
After id Software's Doom, the game that popularized FPS games but which
did not support vertical aiming with a mouse (the y-axis served for
forward/backward movement), competitor 3D Realms' Duke Nukem 3D became
one of the first games that supported using the mouse to aim up and
down. It and other games using the Build engine had an option to invert
the Y-axis. The "invert" feature actually made the mouse behave in a
manner that users now regard as non-inverted (by default, moving mouse
forward resulted in looking down). Soon after, id Software released
Quake, which introduced the invert feature as users now know it. Other
games using the Quake engine have come on the market following this
standard, likely due to the overall popularity of Quake.
Home consoles
In 1988 the educational video game system, the VTech Socrates, featured
a wireless mouse with an attached mouse pad as an optional controller
used for some games. In the early 1990s the Super Nintendo
Entertainment System video game system featured a mouse in addition to
its controllers. The Mario Paint game in particular used the mouse's
capabilities, as did its successor on the N64. Sony Computer
Entertainment released an official mouse product for the PlayStation
console, and included one along with the Linux for PlayStation 2 kit.
However, users can attach virtually any USB mouse to the PlayStation 2
console. In addition the PlayStation 3, and Xbox 360 also support USB
mice. Recently the Wii also has this latest development added on in a
recent software update.
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